See every player journey
as a flow chart.
GamePilot turns production game sessions into visual flow charts. Replay real players, ship bug reports with full context, and let AI surface product, monetization, and retention insights.

Built with and for game studios
Product
One platform. Every player session.
From capture to replay to AI insight — GamePilot gives your product, QA, and engineering teams a shared source of truth.
Visual session flow charts
Every session becomes a graph of player actions — onboarding, levels, purchases, ads, and retention loops rendered as nodes and edges you can inspect.
Full session replay
Replay real sessions with user actions, network activity, and local cache captured together. Understand exactly what the player experienced.
QA bug reports with context
Testers submit reports linked to the exact session, network calls, and cache state — no more 'works on my machine' back-and-forth.
Reproduce & fix faster
Engineers jump from a bug straight to the session that caused it. Deterministic timelines cut root-cause hunts from days to minutes.
MCP-native, AI-ready
Session data exposed via MCP lets AI agents analyze behavior and generate product, monetization, and retention insights on demand.
SDK for your engine
Drop-in SDK for Unity today.
Solutions
Built for the whole game team
Product teams
Understand how players actually play
- Map onboarding drop-off
- Diagnose monetization friction
- Track retention loops
QA teams
File bugs with irrefutable evidence
- Attach full session replays
- Include network + cache state
- Reproducible one-click reports
Developers
Fix issues at the session level
- Deterministic timelines
- Jump from stack trace to session
- AI-assisted root cause analysis
How it works
From SDK to insight in three steps
Install the SDK
Add GamePilot to your Unity project in minutes.
Capture sessions
Player actions, network activity, and local cache are streamed securely from production.
Analyze & act
Explore flow charts, replay sessions, and let MCP-connected AI agents surface insights.
Ship games players actually finish.
See GamePilot on your own sessions. We'll walk through the SDK, the flow charts, and the MCP integration in a 20-minute call.