Redefine
Game Development

Gamepilot.ai SDK captures runtime context and reproduces bugs automatically.

Lightweight Unity SDK. Plug and play. Zero overhead.

The problem

Existing GameDev QA workflow is broken.

QA discovers a bug, collect and share screenshots, video, logs.
Then developer has to reproduce the bug manually by recreating environment and repeating actions that led to bug. Perform bugfixing and validate bugfix manually.

And even with all of that time consuming actions developer may not be able toreproduce the issue. Sometimes the exact game state, network condition, device behavior, or sequence of events is already gone — and your team spends hours trying to recreate something that already happened once.

GamePilot automatically captures the information surrounding a bug, so developers can reproduce it without relying on QA to recreate it automatically.

Empower your AI agents by sharing session context through our MCP. We serve data in suitable format to make sure that AI Agent wont drown in context and will deliver best fix for your problem. And because session context can be replayed, you can verify that the bug has actually been resolved.

Instead of

Collecting bug report→Recreating bug environment→Finding missing pieces→Reproducing manually→Bugfixing→Validation

You get

Bug found→Bug Reproduced Automatically→Bugfix Verified Automatically

How it works

Capture what actually happened

Every bug comes with its full context — not fragments scattered across screenshots, chat threads, and log files.

Game State

Capture the relevant runtime and gameplay state leading up to the issue.

Player Actions

Record every input, movement, ability use, and interaction that shaped the session.

Network Activity

See requests, responses, latency, failures, disconnects, and network conditions around the bug.

Device Telemetry

Understand device state, performance, memory, CPU, GPU, battery, and other environmental factors.

Logs & Events

Automatically connect logs, errors, player actions, and events to the exact session where the bug occurred.

Video Recording

Record the exact gameplay footage leading up to the bug so QA never has to manually capture a replay again.

Usage

From bug report to bugfix

01

Add the SDK

Integrate a lightweight SDK into your game with minimal setup.

02

A bug happens

In production or in staging, SDK captures the runtime context automatically.

03

Share the report

Everything related to the issue is available in one place.

04

Reproduce the incident

SDK recreate the conditions behind the bug in game editor or target device and let game developer to fix it.

05

Connect MCP

Give your AI agent real bug context via MCP. Combined with your project context, it can pinpoint the root cause and recommend the best fix.

06

Validate the bugfix

Validate the bugfix by replaying the session context and checking if the bug has been resolved.

Empower Your Game Development QA Workflow

Transform your game development QA workflow with automatic bug reproduction and validation.